Calypso: The Ten Day, IAP 2014

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It is the final round of the World Assassins' Guild Championship! This year's highly anticipated game is Calpyso. Packed with top-ranked players, this is the must-watch game of the season. The highest scorers are guaranteed to pull in huge endorsements and royalties with their performances, which is to be compiled and sold in the summary film. The writers are all award-winners, VirtuoMagic, Inc's is unveiling its state-of-the-art synthenesia control program, and the competitors are the best of the best. Even the persistent rumors of the selection process having been fixed somehow isn't dampening the enthusiasm.

Everyone expected realism. Just not this real....

First, the bit parts were behaving a lot more temperamentally than usual. You expect some personality and flavor from the stock characters, but not storming off in a huff before they'd delivered their expected clues. Then, the synthenesia was a lot better than anything anyone had seen. The smells, for one. No VirtuoWriter ever spends that much time programming the smells. The illusion was utterly convincing.

And, most distressingly of all, when Lucas Johnson got killed for stealing a goat, his ghost didn't appear to take its parting bow. He just lay there.

It was about then that people realized that something had gone wrong, that things had turned upside-down, in the game of Calypso....

Things have started to get exciting in Calypso Bay. Governor Rawley had done his best to make the little island a popular port for pirates. Still, there was usually only one ship at port at a time. This week, however, a third pirate ship showed up: the Infernal Anne and her zombie crew. The locals shrugged; at least the zombies didn't drink too much rum and cause trouble the way the other pirates did. Besides, their captain's gold was good. But then the famed British pirate hunter Captain Lloyd docked. She had no jurisdiction, of course, but everyone was on edge waiting for the fighting to start. The Governor made his usual threats about throwing any troublemakers in the oubliettes, but there weren't enough cells to keep everyone in if things started to get nasty.

The visitors weren't a surprise, though - this was the Seventh of the Seventh of the Festivals of Change, and the cults had been talking about it for nearly a generation. The loa riding their priests more frequently than anyone had seen in years. Strangers were expected, and everyone had been told to expect and be...courteous to them.

Yesterday, though, things got really weird. People started behaving strangely, turning up in places where they shouldn't. The Infernal Anne's bocor suddenly appeared in town square before it docked, and the captain had to swim to shore while the zombies tacked in circles in the harbor. Previously sensible people were talking nonsense about how "real it all looked" and kept muttering something about "experience points."

It was about then that people realized that something had gone wrong, that things had turned upside-down, in the port of Calypso....

CALYPSO is a high-weirdshit ten-day game set on a Caribbean island, and originally written by Laura Baldwin, Mike Earl, Mark Maxwell, Mike Person and rif. It will run between January 24th and February 2nd, 2014, with the runtime GM team of Dexter Chan, Ceres Lee, Susan Shepherd and Steven Valdez.

NOTE: This game first ran after finals in 1996, and is significantly different from modern games. Similar to Starlight and Babylon 5, it's a lot less likely that your character packet will tell you the steps you'll need to complete to accomplish your goals -- figuring out what you need to do is frequently part of the game. Like the fact that you might have to hover over the strange looking Calypso symbol, or clicking on it might even let you app.